Riots

Riots are defined as not yet armed, but already significant protests of the population of the region against the current government. During riots, taxes to the treasury are reduced by a quarter in the region. Riots that break out in only one region reduce public order in all neighboring regions.

Riots are possible if the region has a low level of public order. The odds of event and duration of riots directly depend on how low that level is.

Gameplay Tips

 * Force the country to reduce garrisons and concentrate its forces on external wars, and the country will be torn apart by internal unrest and riots.
 * During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
 * An active army protects the country from an external enemy but does not save it from an internal one.
 * To suppress riots, you just have to wait. However, since the duration of riots depends on public order in the region, you can always strengthen the garrison in the desired region or otherwise raise public order there to speed up the process.
 * It is also possible to prolong riots by reducing public order in the region.
 * If you need to instantly stop riots or uprisings, you can send the active army to the region. However, this action will have economic consequences.
 * In addition, during this time, the army will not be able to fight an external enemy.