War

The low level of diplomatic relations followed by an incident on the border of neighboring countries can lead to the beginning of war between these countries. Countries with which the leaders of the conflict parties have concluded military alliances are also forced to take part in wars.

War can only be started by a country that has poor diplomatic relations with its neighboring country. The combat power of its active army and all its allies should be higher than that of the enemy and all his allies. Militarily weak countries will never attack first.

A war consists of a series of battles between two armies and the occupation of regions as a result of these battles. A drastic difference in the number of occupied regions usually leads to the victory of one of the parties in the war.

The losing side can cede part of the occupied regions to the winner. Both sides are likely to be economically depleted due to large losses among the population.

Gameplay Tips

 * If it is not possible to destroy a Lodge of another Brotherhood in a certain country, it is possible to destroy the whole country together with this Lodge.
 * The declaration of war results in an instant severance of trade and diplomatic relations between countries.
 * A region, which was temporarily occupied during war, starts to work for the occupier, although with a significant efficiency loss. Even the temporary loss of a key region can destroy the economy of an entire country.
 * A prolonged war can completely deprive even the most powerful country of its people.
 * Force the country to reduce garrisons and concentrate its forces on external wars, and the country will be torn apart by internal unrest and riots.
 * During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
 * A country with a combat ineffective army and no allies will not attack a stronger neighbor, even if it treats this neighbor badly.
 * If yet another battle ends in a defeat and the combat power of the army leaves much to be desired, a country can only hope to conclude a successful Alliance.
 * Wars depletes population. Before starting a war, you should consider whether there will be any workforce left in the country and whether the conquered regions will be worth the losses?
 * If you want to start a war on behalf of a landlocked country against a distant country, you will first have to ensure the capture of at least one port. Any sea power can start a war against another sea power.