Estates

The population of regions consists of various estates. The size of the estate directly affects all the processes in which this estate is involved. Each estate has its own abilities for labor and management, which affects the production of the country and the combat power of its military estates. Each estate has a unique set of values and a level of political power, which determines the support for the ruling or opposition parties by the estates. In addition, the public order of a country is influenced by social entropy produced by the majority of the estates (and compensated by the minority).

All estates require the security of their specific needs for a peaceful life, otherwise, their effectiveness will be reduced or people will begin to die out, migrate or move to lower estates. The transition to higher estates is also possible if all the needs are met.

The population grows slowly by natural means and declines rapidly during wars, epidemics, or due to a shortage of basic goods.

Gameplay Tips

 * If there are too few people in a certain country, you can try to create good conditions for them by ensuring their needs in goods and increasing the level of content. Subsequently, dissatisfied people from neighboring regions will choose this particular region for migration. Ruining the living conditions of your neighbors will facilitate this process.
 * Each estate has specific features: every estate benefits the country in its own way and has its own needs. If you study the properties of different estates, you will find how you can achieve dramatic changes in the country by altering the current ratio of estates.
 * A prolonged war can completely deprive even the most powerful country of its people.
 * Bureaucrats, intellectuals, officers, soldiers, and priests depend entirely on the country's treasury. If there is not enough money in the treasury to support them, then they will have no chance to earn a livelihood.